Looking for En Garde 1.10 feebback

Tuesday, February 26, 2008

How is the new version of En Garde treating you? What do you think of the new features? Have you found any bugs?

I will probably be releasing another version, 1.11, this weekend. I've had a couple bug reports that I want to address. If you have any issues that you want to get fixed, let me know. You can add a comment to this post.

New En Garde v1.10

Sunday, February 24, 2008

En Garde 1.10 is now available!

This is a big release with lots of new features. The main game board, scoreboard, and remote have all been updated. To upgrade, I recommend that you simply come to my shop and click on the En Garde vendor there. It will give you a new Box with everything in it.

Release Notes:

There is a new HUD accompanying this game, and players must upgrade to the new HUD to play.

NEW! Chat ON/OFF: To cut down on chat spam, you can turn off most of the game chat. In the blue popdown that appears when you click on the game, you can click "Chat OFF". Only owners and game hosts can do this.

NEW! Last move in HUD: Your opponent's last move is displayed for you in your game HUD.

NEW! Spectator HUDs: If you're wearing your HUD, you'll see the last move of any game you're standing near. With the Chat off, this makes it much easier for people to follow the game.

NEW! Time Limit: You can set a time limit per round. Time limit can be set to short (60 seconds), medium (90 sec), long (120 sec), or off. Only hosts and owners can change the time limit. Time remaining is shown as a colored bar in your HUD. If time runs out, you lose the point.

Setting the time to its fastest setting changes the feel of the game without changing any of the mechanics. It becomes a brisk, fast-paced game that forces you to think quickly. On the slowest setting, you have plenty of time to think about each move, but the game still moves along.

The timer resets at the start of each round, not each move. So if you want to spend a lot of time thinking about one move, you can, if you move quickly for the rest of the round.

FIXED: Re-attached HUDs: If you tried to put your HUD on after the game had started, it wouldn't work (displayed bad cards). This works now; in fact, you can take off and reattach your HUD at any time during the game. You can even replace your HUD mid-game and it will pick up right where you left off.

NEW! Last-second attack display. The game now pauses at the end of the round, right before the last-second attack, and the cards used in the attack are hilighted for both players.

FIXED: Two-Pair Bug: If you had two pair in your hand that were the right combo for an advance-lunge, and you selected them 1-2-1-2, you could play them all and confuse the game.

FIXED: Advance-lunge turn: It was possible to play quickly and take an extra action after doing an advance-lunge.

NEW! Team Roster: Your remote has a new command, "/8 team" that gives you the names of all the members of your team.

FIXED: Team Scoreboard: The scoreboard would give a spurious error when you set your team name.

FIXED: World Ranking: The game will now tell you your current World Rank and score when you step on the game. You no longer have to be in the Top 8 to see how well you're doing!

En Garde! Photo

Tuesday, February 19, 2008


En Garde!
Originally uploaded by Sebcaen Ulysses
Check out this awesome En Garde photo by Sebcaen Ulysses. Of course the Windlight makes it look good, but they also have a great setup, using custom textures to turn the strip into a dock. Great job!

Do you have a nice setup for your Procyon game? Send it to me and I'll post it here.

Frootcake is out

Sunday, February 17, 2008

Let them eat cake!

Finally, after many long months, Frootcake is available for sale. No longer will I be pestered by people asking, "When are you gonna let people buy Frootcake?"



Come visit the Frootcake Diner and play a game or two: Frootcake Diner

Havok4 okay

Thursday, February 14, 2008

Good news, everyone!

The latest Linden Lab release of Havok 4 has fixed the bug that was causing En Garde to malfunction. So, if you have your own island and you'd like to join the Havok 4 Early Adopter program, you can do so and still enjoy your games of En Garde.

Server glitches

Thursday, February 7, 2008

Last night, the server that runs the Procyon Games backend died.

The hosting company that I use (Linode) was very prompt in getting it back up and moving me to a new machine, but there was a period of several hours where things were glitchy. This means: my network vendors were offline, team scores were not updated, and games were not recorded in the database.

Everything should be back up now. If you notice any weirdness please let me know.

Rolling Restarts and other problems

Saturday, February 2, 2008

I've been getting reports that some people's En Guard games have started to malfunction. I think this is due to the recent rolling restart. On Thursday the lab tried one restart, and aborted it, and then on Friday they did another. This seems to have glitched a lot of scripted objects.

The good news is, this is exactly why I designed my licensing system. Just delete your glitched game and rez a new copy.

Havok4 Fix is Coming
Both of the bugs that are seen on the Havok4 servers (sit bug, scoreboard bug) are now marked as "Fix Pending," which means a Linden thinks he's fixed it, and they're just waiting for the next rollout to install the fixed code on the grid. Actually, Simon Linden says it will take two pushes, so it will be in the release after the next. But that's some good news for customers who are stuck on Havok4-enabled regions.