Showing posts with label danger zone. Show all posts
Showing posts with label danger zone. Show all posts

Ranking Glitch Today

Friday, November 6, 2009

There was a small glitch with the Global Ranking script today, and as a result people's scores weren't being updated. All the games played were recorded properly, though, and once I fixed the problem everything got counted as it should; nothing was lost. You might have noticed a big jump in your score just now as all the games you played today were calculated all at once.

Give the gift of fun

Saturday, November 29, 2008

Are you wondering what to give that special someone in Second Life? Why not give the gift of fun? A game from Procyon will provide hours of entertainment, as well as give you more reasons to spend time together.

Do you know someone who grumps, "There's nothing to do in Second Life anymore"? Are your friends' inventories full of clothes they never wear? Imagine their surprise when they receive a complex, fully scripted game that will be fun to play with for years to come.

All Procyon games are now available as Gift Certificates. The Gift Certificate is transferable; simply give it to your recipient, and when they rez it it will register their license as well as send them a complete package. So which will it be? The award-winning Danger Zone? The ever-popular En Garde? Or our latest creation Can't Stop?

Visit the new Gift Certificate vendor at Procyon Games

Ranking algorithm tweaked

Thursday, July 10, 2008

I made a slight change in the global ranking algorithm.

Previously, a player gained points by defeating other players with points. The way it was calculated, it went through each player, found the players that person "owed" points to (because that other person had beaten them), and gave them some points.

The problem I found was, if a player was undefeated, then the points that they got just evaporated. That made for lower, flatter scores overall. I didn't think that would be much of a problem, but it turns out there's a lot of undefeated players (mostly people who have played one or two games and haven't lost). So a lot of points were getting lost

So now, undefeated players keep all their points, instead of them evaporating.

This change affects all the games with global player rankings: En Garde, Frootcake, and Danger Zone.

Danger Zone v1.07 Release

Thursday, May 15, 2008

I've released a new version 1.07 of Danger Zone. It fixes some long-standing bugs and adds new functionality to the scoreboard, bringing the high score system in line with the other Procyon games.

The boulders now work properly in skyboxes or elevated builds. Previously they would only bounce off the ground. Now they bounce off your head!

The platforms had a serious bug that spammed people if they rezzed a patform but never stood on it. Now the platform will time out and derez if nobody stands on it in 3 minutes.

If a player was brand new, they would be given an outdated HUD. Now it only gives HUDs when asked, and they are the latest version.

The remote control has been updated to use the new (HTTP) delivery method for all items.

The payment system has been revamped. If you have a Personal License, the game will never ask you for DEBIT Permission. If you have a commercial license, it will only ask you if it's not in Free Play mode.

If multiple people tried to rez platforms all at once, all but one would silently fail. The rez system is now more robust.

The scoreboard has been redone. Danger Zone now uses the same type of high score system that Frootcake and En Garde have. All players worldwide are ranked based on their overall play. Each game owner also has their own Local ranking which tracks plays on your game for the past two weeks. The new scoreboard is included free in all Danger Zone licenses.

Danger Zone owners can upgrade by visiting my main store in Malrif and touching the Danger Zone vendor there. While you're there, check out the new Danger Mountain!