Showing posts with label website. Show all posts
Showing posts with label website. Show all posts

Website transfer fixed

Thursday, May 19, 2011

There was a bug in the transfer code; it wasn't working if the person you were transferring to wasn't already a customer. It now works even if the avatar you're transferring to has never bought anything at Procyon; however, they still have to be in the Procyon database (which means they have to have played at least one complete game of anything).

Website Transfer

Sunday, May 15, 2011

You can now transfer your Procyon game licenses yourself, on the web.


I've always claimed that my licensing system gives you "the best of copy-ok and transfer-ok." It's not possible with the current permission system to sell an item that is actually copy- and transfer-ok, because people would just make their own copies and sell them. But it's nice to have a copy-ok object, just in case it ever breaks or doesn't rez properly. And it's also nice to have a transfer-ok object, so you can give it to someone else. Second Life merchants generally have to choose which way to go.

But with licensing, you can have both. You can redeliver your game to yourself at any time, and keep multiple copies in your inventory, so you don't have to worry about rez errors, like a copy-ok object. And you can transfer your license to an alt, or give it as a gift, like a transfer-ok object. So you get the best of both worlds.

Except, in order to transfer your license, you had to send me a message and ask me to do it. I have to register the change in the Procyon Games database. People don't transfer their licenses very often, so it wasn't a huge deal.

But I've now implemented self-service transfers. Any Procyon game owner can visit the Customer section of the web site, click the Transfer link, and send their license to anyone else. You don't have to wait for me; it happens instantly. It will even deliver a new copy of the game to the recipient.

Be careful! Transferring your license is permanent. The other person becomes the new owner of the game. Your own games will stop working, and if you regret your transfer the only way to get it back is if the new owner decides to transfer it back to you.

If you own multiple licenses, you can transfer some or all of them to the new owner.

Give it a try, let me know what you think.

Website Redelivery

Sunday, October 31, 2010

I've added a redelivery option to the Procyon Games website. If you are a Procyon game owner, you can get a new copy of the game redelivered to you any time from the website. You don't even have to be logged in to Second Life.


All the previous methods of redelivery are still there. You can get a new copy of the game by touching any vendor in-world, or by using the remote control that came with your game ("/8 deliver game"). The website function is just another convenience.

To access it, go to the main Customer page. In your License section you should see Redeliver links for each game license you own. If you don't see the links, hover your mouse over the game you want to redeliver.

See who's playing your games

Friday, October 22, 2010

Game owners can now view a list of recent (past 2 weeks) games played on the games they have rezzed in-world. Click on the "Local Games" link in the Customer section of the web site.


Team Captains Listing

Saturday, October 2, 2010

The Team Captain names are now listed in the team rankings for En Garde and Can't Stop.


Remember, if you are a team Captain and you don't want your name listed, you can set yourself anonymous in the customer Account Settings page.

Customers can now set Anonymous

Tuesday, September 28, 2010

In preparation for the Team Leader display, I have added an Anonymous setting for Procyon game owner accounts. If you own a game, you can go to the Customer section and tick the check box for "Anonymous Leader". If you don't do that, then your name will appear as Team Captain in the Team Ranking listings.


Nobody's name is appearing yet. I haven't enabled the Team Captain display. I'll give everyone a few days to set themselves anonymous if they want before doing so.

Team Captains and Privacy

Saturday, September 25, 2010

There have been some requests to add the Team Captain names on the Team Rank display page. Next to each team, you would see the name of the person who owns that team, the team captain.


Obviously, some people would not want their names displayed there. So I'll need to add another privacy option, one that would let you remain anonymous.

The question is, should the name display be opt-out or opt-in?

If it's opt-out, then all team captains' names would be displayed by default. You would have to check the box in your account options to enable privacy.

If it's opt-in, then nobody's name would show up by default. You would have to uncheck the "anonymous" option in your account settings.

What do you think should be the default? Post a comment to this blog entry to let me know (or email me).

Personally, I would prefer to make it opt-out. I'm afraid if it's opt-in then most people won't enable it. There's a lot of owners who don't even know this website exists. So the names would all be blank, and it wouldn't be much different from not having the name display at all.

License Info

Wednesday, September 8, 2010

The Customer Support page now lists all the licenses you own.


Every Premiere Line game is licensed to your avatar. This allows you to redeliver new copies any time you want, and makes upgrades easier. Occasionally people forget how many licenses they have. If you click on a vendor, it will tell you, but now you can also see all your licenses in one place.

Customer section rearranged

Tuesday, September 7, 2010

I've moved a couple items on the website. The Team Roster and Local Scores pages which used to be in the Players section, have been moved to the Customers section.

Privacy mode

Sunday, August 29, 2010

One of the features of Procyon Games is the Recent Games listing. Every Premiere Line game like En Garde and Can't Stop shows a list of recent games on its web page. This is a great feature for new players, who often don't know anyone else who plays the game, and lets them find other players. It's also good for people like club owners, who use the games as a source of traffic. It can direct people straight to their land.


But some people don't want their location advertised and have asked for a privacy mode. So now I've added that. There is a new Customer section on the Procyon web site, which can be accessed if you own a Premier Line game. In that section you can enable Privacy Mode, which will hide your games from the Recent Games list. This hides games played on your set. Any game played on any game you own won't appear in the Recent Games. But if you play a game on someone else's set, that will show up (as long as they aren't set private too).

Can't Stop Team Rankings

Sunday, April 4, 2010

I've added a Team Ranking page to the Can't Stop section of the Procyon Games web site: Can't Stop Team Rankings. Since the in-world boards don't have a Team Ranking setting, this is the only way to see how your team is doing, as far as Can't Stop goes. Note that players can only be on one team -- so, if you're in a particular team for En Garde, you're on the same team for Can't Stop, and your Can't Stop ranking is applied automatically. And vice-versa.

Maitenance and upgrades, part 3

Saturday, March 13, 2010

The Procyon Games website is now down for the final part of its overhaul. I hope to bring it back up in an hour or so.


UPDATE 10:15PM: That was rather harrowing, but I think I got it working. Procyon Games is now up and running on a brand-new database. All the previous data was migrated over.

There's probably going to be a few glitches, so if you spot anything unusual don't hesitate to point it out to me.

En Garde Team Rankings

Thursday, March 11, 2010

Someone asked for team rankings on the website, and I figured, "what the heck"


These should be identical to the rankings displayed on the in-world scoreboards, except you can see the rankings of all the teams of Second Life, while the in-world scoreboards are limited to the top eight teams.


Scheduled Maintenance Part 2

Friday, March 5, 2010

The Procyon Games website will be down on Saturday for about an hour, starting at 9PM SLT. This is part 2 of 3 for the upgrades I have planned. These upgrades are to allow the site to handle the new traffic load, which has been steadily climbing over the months.


This second upgrade is the "medium strength" one. The final upgrade, tentatively scheduled for the following wekend (March 13-14), is the "big" upgrade which could take a while.

UPDATE: This round of the upgrade/maintenance is now complete. It involved a somewhat large change to the back-end of the website, and so it's possible there could be some errors or new things that are not working. If you notice anything please send me an email.

Would you tweet your wins?

Wednesday, March 3, 2010

So, Linden Lab is trying to get all social with everything. Their latest effort is a scripting bridge between Twitter and Second Life. And I wonder, is this something that people would use?


I mean, really, I don't know. Would people find this useful?

What I could do is link your Twitter account to, say, En Garde. With the magic of OAuth, you wouldn't have to give me your Twitter password. You can simply authorize Procyon Games to post tweets to your account. And then, every time you won a game of En Garde, it would post a tweet to your account, saying who you beat, and your score, and a SLURL.

Would anybody find that useful?

I should point out that the Recent Games section of the Procyon web site already lists every game played in-world, so if you're looking for someone to fence with you can always go there and see who's been playing.

Scheduled Maintenance

Tuesday, March 2, 2010

The Procyon Games web site will be down for scheduled maintenance later tonight. I need to make several upgrades to the system, and so there will be three periods of downtime. There's the little upgrade (tonight), then the bigger upgrade (this weekend), and then the real big upgrade (sometime next week).


During the maintenance the website will be inaccessible. Also, any games you play will not be recorded, and will not affect rating scores.

The downtime tonight will start at 10PM SLT and should not last more than an hour.

UPDATE: Tonight's maintenance is complete.

En Garde statistics

Sunday, February 21, 2010

I've added a chart in the Statistics section of the web site that shows the total number of games of En Garde that are played in Second Life, each day for the past 30 days.

Can't Stop Player History

Wednesday, January 6, 2010

I've added player histories for Can't Stop to the web site.


It works similarly to the En Garde player history. Go to the player section of the Procyon web site (you are registered, right?), and select Can't Stop from the list on the left. It will show you every Can't Stop game you've played in the past two weeks.

There's also a space for you to enter the name of another player. Doing so will give you a list of every Can't Stop game where the two of you played, so you can see your record in games against that person.

While I was doing this I found a more efficient way of generating the player histories, and patched it in to the En Garde history. It should give you the same results as before, it's just less stressful on my server. If you notice anything different let me know.

Complete Local Rankings

Sunday, January 3, 2010

Game owners can now see a complete list of the local rankings for their games on the Procyon web site. You have to have your avatar registered with the site like the other owner-access-only areas.


The numbers are the same as displayed on the scoreboards in-world, if you have them set to Local mode. The only difference is you get a complete ranking, as opposed to the top eight or so that the in-world scoreboards show.


Please don't scrape me

Saturday, December 19, 2009

I spent some time today going through my server logs, trying to figure out why my CPU usage has gone up 200% this week. I found that someone has been running a script to grab the En Garde ranking scores every two minutes. I'm not sure why anyone would want to do such a thing, except maybe to redisplay them somewhere else.


Please don't scrape data from this site like that. If you do need statistics please contact me first; maybe we can work something out.

Whoever was doing the scraping has been banned from the site. So if you're seeing a bunch of "Access Denied" when you try to get to playprocyon.com, send me an email or IM.