Showing posts with label take it easy. Show all posts
Showing posts with label take it easy. Show all posts

Take it Easy Head-to-Head v2.14

Monday, October 18, 2010

I've posted an update to the Take it Easy Head-to-Head edition.

  • Tile textures are pre-loaded, so you won't have to wait for textures to rez in the middle of a game.
  • The selection ring which marked the current tile is gone. Instead, the current tile will blink and pulse.
  • The game is mod-ok
To upgrade, visit my store and touch the Take it Easy vendor. It will give you a new copy of the game.

New Take it Easy Solo Challenge v2.14

Saturday, December 20, 2008

Someone found an exploit in the Take it Easy Solo Challenge.


For those of you not familiar with the game, Take it Easy comes in three flavors. All versions of the game have the players placing tiles on a hex game board, trying to align colors along three separate axes. The Solo Challenge version features a progressive jackpot. You get the same tiles each time you play, but every play costs you $50. The money all goes to a networked jackpot, and the person who first finds the best arrangement of tiles wins the jackpot.

Anyone can pick up a Solo version at my store for $10. Rez it on your land and let people play. If someone wins the jackpot while using your machine, you get a cut.

If you had a Solo Challenge rezzed on your land, you may notice that it has disappeared. Because of the exploit I've had to do an emergency update. Please come to my store to pick up a new, updated version (or just ask me and I'll give you one).

Give the gift of fun

Saturday, November 29, 2008

Are you wondering what to give that special someone in Second Life? Why not give the gift of fun? A game from Procyon will provide hours of entertainment, as well as give you more reasons to spend time together.

Do you know someone who grumps, "There's nothing to do in Second Life anymore"? Are your friends' inventories full of clothes they never wear? Imagine their surprise when they receive a complex, fully scripted game that will be fun to play with for years to come.

All Procyon games are now available as Gift Certificates. The Gift Certificate is transferable; simply give it to your recipient, and when they rez it it will register their license as well as send them a complete package. So which will it be? The award-winning Danger Zone? The ever-popular En Garde? Or our latest creation Can't Stop?

Visit the new Gift Certificate vendor at Procyon Games

New Take it Easy v2.14

Saturday, September 6, 2008

Take it Easy Multiplayer v2.14

A new version of Take it Easy (Multiplayer) is available.

This version fixes a bug that corrupted the display of some of the player names in some circumstances. It also adds in some logging information so I can track games, which is the first step to adding a player ranking system like the other Procyon Games.

The update is available for free to all current game owners. You can deliver it straight to your inventory with your remote.

Take it Easy Challenge Available now

Wednesday, April 23, 2008

The Take it Easy Solo Challenge is now available for purchase. Your Challenge unit will be automatically networked with every other unit on the grid. Anyone can match wits to try and find the best arrangement of tiles on the board. Whenever you play, you're playing against everyone else in Second Life!

It costs L$50 to play, and the money is all collected into one global jackpot. When the Challenge ends, whoever has the high score wins the pot.

Here's the best news: If someone wins the Jackpot and they played on your machine, you get a 10% commission. So if someone wins $500 at your place, you get $50. Sweet! Just rez it, leave it alone, and it will make money for you.

I'm selling the Challenge units for just L$10. Heck, I'm practically giving them away! Pick up one for your place today!

Try the Take it Easy Challenge

Monday, April 21, 2008


The Take it Easy Challenge is now in beta test. If you've never played the earlier "Zingo Challenge" this is a chance to flex your mental muscle against all comers.

In the Challenge, you get the same tiles every time you play. Everybody gets the same tiles, in the same order. There's nothing random about it. Whoever can order the tiles best before the Challenge ends, wins the jackpot.

That's right, you can win money. It costs $50 to play, and all that money gets put in one world-wide jackpot. Whoever is the best, wins the pot.

You never know when the Challenge is going to end. So give it a try! Right now there are four locations where you can play TIE Challenge:


Play the game and let me know what you think. I need your feedback!

Take it Easy Multiplayer 2.08

Sunday, April 20, 2008

I've released a new version of Take it Easy Multiplayer. This just has a couple cosmetic changes and is not a required update:


  • In Puzzle mode, player's boards are not shown until the very end of the game.

  • The HUD will now give you a "Ten Second" warning when time is about to expire.

Zingo is now Take it Easy

Thursday, April 17, 2008


I've released a major update to Zingo, renaming it to Take it Easy.

I liked the name Zingo, but so did someone else. When I first made the game, someone else made a game and called it Zyngo, and it's lead to no small amount of confusion. So I've changed the name to Take it Easy, which is the name of the original game it's based off of.

At the same time, I've completely reworked all the scripting. The new game is much more efficient, in both script time and prim counts. The interface is less confusing, and I've split the game up into different editions. The Head-to-Head Edition is a table format, allowing two players to sit across from each other as they play. The Multiplayer Edition gives each player a HUD, so you can have as many people playing as you can fit in your sim!

Plus, I've added Puzzle Mode, which gives a completely different feel to the game. Instead of one at a time, players get all the tiles at once, and try to find the best arrangement within the time limit. I've had a lot of positive response to this in playtesting.

You can try the game out at Club Zed, and purchase it at my workshop.