Take it Easy Head-to-Head v2.14
Monday, October 18, 2010
I've posted an update to the Take it Easy Head-to-Head edition.
- Tile textures are pre-loaded, so you won't have to wait for textures to rez in the middle of a game.
- The selection ring which marked the current tile is gone. Instead, the current tile will blink and pulse.
- The game is mod-ok
New Take it Easy Solo Challenge v2.14
Saturday, December 20, 2008
Someone found an exploit in the Take it Easy Solo Challenge.
Give the gift of fun
Saturday, November 29, 2008
Are you wondering what to give that special someone in Second Life? Why not give the gift of fun? A game from Procyon will provide hours of entertainment, as well as give you more reasons to spend time together.
Do you know someone who grumps, "There's nothing to do in Second Life anymore"? Are your friends' inventories full of clothes they never wear? Imagine their surprise when they receive a complex, fully scripted game that will be fun to play with for years to come.
All Procyon games are now available as Gift Certificates. The Gift Certificate is transferable; simply give it to your recipient, and when they rez it it will register their license as well as send them a complete package. So which will it be? The award-winning Danger Zone? The ever-popular En Garde? Or our latest creation Can't Stop?
Visit the new Gift Certificate vendor at Procyon Games
New Take it Easy v2.14
Saturday, September 6, 2008
Take it Easy Multiplayer v2.14
A new version of Take it Easy (Multiplayer) is available.
This version fixes a bug that corrupted the display of some of the player names in some circumstances. It also adds in some logging information so I can track games, which is the first step to adding a player ranking system like the other Procyon Games.
Take it Easy Challenge Available now
Wednesday, April 23, 2008
The Take it Easy Solo Challenge is now available for purchase. Your Challenge unit will be automatically networked with every other unit on the grid. Anyone can match wits to try and find the best arrangement of tiles on the board. Whenever you play, you're playing against everyone else in Second Life!
It costs L$50 to play, and the money is all collected into one global jackpot. When the Challenge ends, whoever has the high score wins the pot.
Here's the best news: If someone wins the Jackpot and they played on your machine, you get a 10% commission. So if someone wins $500 at your place, you get $50. Sweet! Just rez it, leave it alone, and it will make money for you.
I'm selling the Challenge units for just L$10. Heck, I'm practically giving them away! Pick up one for your place today!
Try the Take it Easy Challenge
Monday, April 21, 2008

The Take it Easy Challenge is now in beta test. If you've never played the earlier "Zingo Challenge" this is a chance to flex your mental muscle against all comers.
In the Challenge, you get the same tiles every time you play. Everybody gets the same tiles, in the same order. There's nothing random about it. Whoever can order the tiles best before the Challenge ends, wins the jackpot.
That's right, you can win money. It costs $50 to play, and all that money gets put in one world-wide jackpot. Whoever is the best, wins the pot.
You never know when the Challenge is going to end. So give it a try! Right now there are four locations where you can play TIE Challenge:
Play the game and let me know what you think. I need your feedback!
Take it Easy Multiplayer 2.08
Sunday, April 20, 2008
I've released a new version of Take it Easy Multiplayer. This just has a couple cosmetic changes and is not a required update:
- In Puzzle mode, player's boards are not shown until the very end of the game.
- The HUD will now give you a "Ten Second" warning when time is about to expire.
Zingo is now Take it Easy
Thursday, April 17, 2008

I've released a major update to Zingo, renaming it to Take it Easy.