Thursday, May 19, 2011
There was a bug in the transfer code; it wasn't working if the person you were transferring to wasn't already a customer. It now works even if the avatar you're transferring to has never bought anything at Procyon; however, they still have to be in the Procyon database (which means they have to have played at least one complete game of anything).
Sunday, May 15, 2011
You can now transfer your Procyon game licenses yourself, on the web.
I've always claimed that my licensing system gives you "the best of copy-ok and transfer-ok." It's not possible with the current permission system to sell an item that is actually copy- and transfer-ok, because people would just make their own copies and sell them. But it's nice to have a copy-ok object, just in case it ever breaks or doesn't rez properly. And it's also nice to have a transfer-ok object, so you can give it to someone else. Second Life merchants generally have to choose which way to go.
But with licensing, you can have both. You can redeliver your game to yourself at any time, and keep multiple copies in your inventory, so you don't have to worry about rez errors, like a copy-ok object. And you can transfer your license to an alt, or give it as a gift, like a transfer-ok object. So you get the best of both worlds.
Except, in order to transfer your license, you had to send me a message and ask me to do it. I have to register the change in the Procyon Games database. People don't transfer their licenses very often, so it wasn't a huge deal.
But I've now implemented self-service transfers. Any Procyon game owner can visit the
Customer section of the web site, click the Transfer link, and send their license to anyone else. You don't have to wait for me; it happens instantly. It will even deliver a new copy of the game to the recipient.
Be careful! Transferring your license is permanent. The other person becomes the new owner of the game. Your own games will stop working, and if you regret your transfer the only way to get it back is if the new owner decides to transfer it back to you.
If you own multiple licenses, you can transfer some or all of them to the new owner.
Give it a try, let me know what you think.
Friday, May 13, 2011
Some people may have noticed blank spaces where the names usually go on the scoreboards.
If you don't know, I have a texture-based system for name display. Everyone who plays gets their own texture. It's automatically generated on my website and uploaded to Second Life. The benefits of this are, it uses fewer prims (just one prim for a name!) and it looks a lot nicer, too.
The downside is, I have to pay for every new texture I upload. So I took the system down a couple days ago and reconfigured it. It is now a little more selective in who it generates names for. If you just play one game and never return, it won't make a name for you.
For anyone else who wants to see their name, just keep playing. It may take a day or two for your name to get through the system.
If you've been playing for a couple days and you still don't see your name on the scoreboard, send me a message and I'll look into it.
Sunday, October 31, 2010
I've added a redelivery option to the Procyon Games website. If you are a Procyon game owner, you can get a new copy of the game redelivered to you any time from the website. You don't even have to be logged in to Second Life.
All the previous methods of redelivery are still there. You can get a new copy of the game by touching any vendor in-world, or by using the remote control that came with your game ("/8 deliver game"). The website function is just another convenience.
To access it, go to the main
Customer page. In your License section you should see Redeliver links for each game license you own. If you don't see the links, hover your mouse over the game you want to redeliver.
Wednesday, October 27, 2010
Linden Lab is rolling out its Display Names feature, which, if you haven't heard by now, allows anyone to change the name that appears in their tag and chat.
The scoreboards I use for my games display players' names as textures, and it's too expensive to change them to match people's Display Names. Plus, it would make tracking high scores difficult. So here is how it's going to work.
The scoreboards will track your Full Name, not your Display Name. For existing players ("oldbies"), your Full Name is the same Avatar name you're used to. For new accounts, their Full Name is their account name, plus "Resident." However, the scoreboards won't show the "Resident" surname, so they will effectively show the Account Name.
So, if you are an existing player, nothing will change. Your name as it is displayed on scoreboards will not change.
If you are a new resident, then the scoreboards will show your Account name.
For all avatars, if you change your Display Name, it will have no effect on the name that is displayed on the scoreboards. That might be a little confusing, if your name shows as one thing in chat and another on the score display. So a little heads-up for everyone.
Friday, October 22, 2010
Game owners can now view a list of recent (past 2 weeks) games played on the games they have rezzed in-world. Click on the "Local Games" link in the Customer section of the web site.
Monday, October 18, 2010
I've posted an update to the Take it Easy Head-to-Head edition.
- Tile textures are pre-loaded, so you won't have to wait for textures to rez in the middle of a game.
- The selection ring which marked the current tile is gone. Instead, the current tile will blink and pulse.
- The game is mod-ok
To upgrade,
visit my store and touch the Take it Easy vendor. It will give you a new copy of the game.