Showing posts with label bugs. Show all posts
Showing posts with label bugs. Show all posts

Website transfer fixed

Thursday, May 19, 2011

There was a bug in the transfer code; it wasn't working if the person you were transferring to wasn't already a customer. It now works even if the avatar you're transferring to has never bought anything at Procyon; however, they still have to be in the Procyon database (which means they have to have played at least one complete game of anything).

Ranking Glitch Today

Friday, November 6, 2009

There was a small glitch with the Global Ranking script today, and as a result people's scores weren't being updated. All the games played were recorded properly, though, and once I fixed the problem everything got counted as it should; nothing was lost. You might have noticed a big jump in your score just now as all the games you played today were calculated all at once.

New Take it Easy Solo Challenge v2.14

Saturday, December 20, 2008

Someone found an exploit in the Take it Easy Solo Challenge.


For those of you not familiar with the game, Take it Easy comes in three flavors. All versions of the game have the players placing tiles on a hex game board, trying to align colors along three separate axes. The Solo Challenge version features a progressive jackpot. You get the same tiles each time you play, but every play costs you $50. The money all goes to a networked jackpot, and the person who first finds the best arrangement of tiles wins the jackpot.

Anyone can pick up a Solo version at my store for $10. Rez it on your land and let people play. If someone wins the jackpot while using your machine, you get a cut.

If you had a Solo Challenge rezzed on your land, you may notice that it has disappeared. Because of the exploit I've had to do an emergency update. Please come to my store to pick up a new, updated version (or just ask me and I'll give you one).

Frootcake v1.14 Update

Sunday, December 14, 2008

Special thanks to Valentine Janus who found a critical bug in Frootcake that affected everyone except me, and NonSmokerGirl Tulip who helped test the fix. Frootcake 1.13 had a very serious bug that would cause the game to stop spitting out cakes in the middle of a game, and generate script errors for every game after that. All owners should upgrade to 1.14, via the usual methods (you can get a new game with your remote or through a vendor).

Network problems

Friday, October 24, 2008

There seems to be something very wrong with Linden Lab's network right now. Around 3:00PM PST today, calls from scripted objects via llHTTPRequest started silently failing some of the time. This means that En Garde scoreboards won't update, games won't get recorded, and in general things are a mess.


I've called support and filed a ticket and they say they have an engineer looking at it right now. The problem is easily reproducible. I'll file an update when I know more.

[UPDATE 7pm]: We have narrowed the problem down to DNS, which seems to be broken at Linden Lab. They are looking into it.

[UPDATE 7am Saturday]: Linden Lab claimed they fixed the problem, but it's still there.

[UPDATE 1:30pm Saturday]: Still no further response from the Lindens. This bug is responsible for games not registering, score boards not updating, and remote controls not functioning. It also causes some of my vendors not to deliver products.

I've added a Jira issue for this. If you own one of my products and are affected by this bug, please go to JIRA SVC-3318 and vote for the issue. (You will have to log in using your Second Life name and password; then a Vote link will appear in the left column)

[UPDATE 3PM Sunday]: I have no new word from the Lindens, but my tests seem to show that the problem has gone away. If you are still seeing this problem please let me know

Name troubles

Wednesday, October 1, 2008

Linden Lab has done something today that killed the bot I use to upload name textures. So all my pretty scoreboards that show players' names in nice fonts in just one prim won't show any new player names. If you're already "in the system" your name will still be there ok. New players, however, will just show up blank until I can figure out how to fix this.


There is also a problem with Local Scores -- if a new player is on there, it kills the whole display (since they don't have a texture to show). I can maybe fix that so they're just blank and it doesn't kill the whole score display. Not sure how long that will take either.

[Update 10:58] I've fixed the bug so that blank names won't kill your Local Scores. No new players will show up in any scoreboard, though. Still working on that.

[Update Oct 3] It seems Linden Lab re-enabled bots, so I've turned the name upload back on. There are some new players who didn't get a name during this period. If your name isn't showing up, IM me and I can reset you.

[Update Oct 4] I spoke too soon. I'll work on this some more this weekend and see if I can get it going again. Hey Linden Lab, when can we get HTML on a Prim, hmm?

[Update Oct 5] Okay, giving this another try. Let me know if it's working... or not.

Scoring glitch

Sunday, April 27, 2008

I've been working on the world ranking scoring these past couple days. I'm not changing in any way the math behind how the rankings are calculated -- I'm pretty happy with that. I'm just trying to optimize a few things, and make it less stressful on my server to calculate rankings on all those games you people have been playing.

You may have seen a few glitches as scores go up and down, but rest assured that nothing is permanently lost. I can always recalculate the rankings from scratch (and I've done that several times these past two days). The scores look correct right now, but I will continue to watch them as I debug the system.

En Garde is back!

Thursday, October 4, 2007

Well, they fixed it!

That's got to be a record for time-to-fix for Linden Lab. I was afraid this would be one of those bugs that lingered for months, but it seems enough people got pissed off by it that Soft Linden got enough motivation to actually fix it. And it broke some of his own furniture too. Nothing like having a bug hit you to make you want to fix it.

My own workaround involved using separate prims, and I got that about half completed. I'm keeping the code around "just in case." But I'm glad people can play (and buy!) En Garde again.

Bug fix coming soon

Tuesday, October 2, 2007

The way Linden Lab broke En Garde (and many other items by other creators) is getting some press... see here in SLNN, and Second Life Insider. There's a lot of angry comments in the JIRA tracker, too.

Soft Linden has claimed he's fixed the bug, and a fix will be rolled out before the end of the week. I'm still working on my workaround as a backup plan.

Ordinal Malaprop has chimed in on the debate. If you haven't picked up a copy of her Swordstick, it's still for sale in Malrif and her OnRez shop (but of course, not very functional without the game to play)

En Garde is broken

Monday, October 1, 2007

Well, that was fast.

I found out today that the update Linden Lab just pushed out broke En Garde.

The link for the issue in JIRA is here, if you could go vote on that I'd appreciate it.

I'm being proactive, though. I can't afford to wait for a bug fix that may or may not come, so I'm trying a workaround. Not sure how long it will take.

If you purchased En Garde and would like a refund, just IM me.