New scoring, Phase 2
Monday, November 19, 2007
I now have Phase 2 of the scoring in place.
Under the old system, if you beat someone who had more points than you, you got all their points. This was nice in that if you beat the #1 ranked person, you became the new #1, which made a certain amount of sense. But it made the board too fluid, and a lucky win by a noob could catapult him to the top unfairly.
In the new system, when you beat someone who's ranked above you, you get one quarter of the point difference (so if they have 100 and you have 50, you would gain 50/4 = 12 points). Also, the person you beat loses those points. So there's a net-zero gain (both players still receive their touch points, though).
This should make the board more stable, and hopefully a better reflection of true skill. Also it will make team scoring easier (team scores will just be the sum of all member scores).
The rankings have been updated to retroactively reflect the new score system.
Labels: en garde
6 comments:
Does this mean you will play me now Richard?
Does it mean Clair , Tamil , Juls, Brook will play me because soon your group will own the whole board ?
The hope for the new scoring was that it would encourage more players to play each other. If you keep playing the same people, then you're just tossing points back and forth. But if you can play and beat several people on the leader board, then your score will really jump. I'd like to keep this scoring in place for a while to see if that will indeed happen, but if I was wrong then more tweaking is in order...
I think it is a good compromise - I just lost about 40 points to somebody who played well but didn't have a lot of points... Still that doesn't put me entirely out of reach of the top :-) More "encouragement" to mix it up would be nice though I think, a little incentive to play new players. Double points if you play somebody you never played before?
I also think its a good compromise. We were invited to a tournament today (beautiful new playing area built by Tyr and Aries) that many people had been invited to, so the chance was there to play people out of your group if you really wanted to. We play a lot of people out of our group, it's what the game is all about, we don't play just within our ranks and it's made the game even more fun. I don't mind playing people in lower rankings; the worst thing that happens if you lose is you're docked some points. So what if it was a good game!
Thanks Rifkin, we look forward to the Team play now!
My only worry with this system is whether players will be willing to jeopardize a 25% difference reduction if they loose to a very low ranked opponent . My opinion is that it will make the leader board harder to crack into, or maybe even impossible if matches are refused. Ex. one player could win four matches for a gain of 20 and loose one and loose it all plus more. While if the top people just play each other they stay fairy stable. Why would they want to play someone way down in rank ? I know this game is supposed to be about fun but the competitive side of us also wants to climb and see how we fair against other. I just fear the leaders will be a elite group that will play just withen there ranks.