New En Garde Scoring, Part 1

Monday, November 12, 2007

I'd like to thank everyone for the comments posted to the "change the high scores" entry. Especially Richard, who pointed me to the Case's Ladder system. There's a lot that's good in there, and I'd like to emulate it, but not everything is applicable. They seem to do a lot of manual jiggering of their ladders, and I need everything to be as automated as possible.

I will be rolling out the new score system in phases. The first phase, just installed, is this: if you play someone more than 3 times in one day, you don't get any points for games after that. This is meant to encourage people to switch partners and meet other players of the game.

Also, I implemented the final optimization pass on my poor server, which was melting under the strain of all the games you people have been playing. If this doesn't relieve the strain, then I'll have to upgrade my server plan!



Cool, but what will be phase two then, if you have planned that far? :3

Anonymous said...
November 12, 2007 at 11:32 PM  

What "Phase 2" is depends on how much code I can write tonight (and how late I have to work).

Rifkin Habsburg said...
November 13, 2007 at 7:47 AM  

Thank you Rifkin , I just wanted to see a fair system that rewarded the better players instead of a few that had the determination to play enough games to stay at the top. I have enjoyed the game more than you could ever realize and I would like to thank you again for bringing it to so mnay to use.


Anonymous said...
November 13, 2007 at 9:56 AM  

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