Emergency downtime

Thursday, August 23, 2012

Our website was down for an hour due to emergency maintenance. Everything is back up and running now. If you tried to purchase something during that hour and it failed to deliver, please contact me in-world.

New Follow Me v2.2

Tuesday, July 31, 2012

I've released a new version of my Follow Me HUD. It's free to all current owners.

For those who haven't seen it, Follow Me lets you teleport around the grid with your friends. Simply have everyone wear the HUD, and when one person teleports, the others will teleport with them. You don't have to send everyone a TP, it's all automatic.

It used to work by sending everyone a TP link which they could click in their chat history. It still does that, but now you can enable Auto Teleport mode, which uses the just-released TeleportAgent capability to teleport you automatically! No clicks or map popups needed.

There are a couple of caveats. It doesn't yet work with all third-party viewers. And some regions are are different "channels" (eg, Magnum) which don't yet have a working copy of the llTeleportAgent command. But I'm sure all the third-party viewers will soon release updates to take advantage of this capability, and the sims will soon have current software.

So give it a try, and let me know if you can think of any improvements.

New En Garde v1.16

Saturday, July 21, 2012

I've released version 1.16 of En Garde. This is mainly a bug-fix release. All owners are invited to upgrade free of charge.

You can upgrade by deleting your current game, and delivering a new updated copy to yourself, which you can then rez. To get a new copy, you can either

  • Use your En Garde Remote. Wear the Remote and say "/8 deliver game"
  • Visit my in-world store, and touch the En Garde vendor
  • Visit the Customer section of the Procyon Games website, find your En Garde license, and click the Redeliver link


This game comes with a new version of the game HUD. Your players must use the new HUD when playing on the new game (it won't let you play with an old HUD). Everyone can get a copy of the new HUD by clicking on the game and then the Get HUD button.

Release Notes:

  • Fixed a bug that allowed the HUD and main game to get out of sync, resulting in "Invalid card played" errors.
  • Fixed a bug that would not allow payment to be enabled for some Commercial licenses
  • The game no longer says "times's up" when the deck runs out at the end of a point.
  • The HUD no longer offers a player the option to Parry an Advance-Lunge, if the player doesn't have any of the appropriate cards
  • When doing a Last Second Attack, the appropriate cards are hilited in orange.
  • The game gives players a link to click in chat, to see their ranking on the Procyon website


Looking for Play Testers

Saturday, June 30, 2012

I'm looking for people to help me test the next version of En Garde.

Testing mostly involves you standing around for long periods of time while I curse at Second Life. But you have to be ready at any time to jump back in and play, until the game crashes again.

If this sounds like fun to you, and you have a free group slot, then IM me and I'll send you a group invite.

Website transfer fixed

Thursday, May 19, 2011

There was a bug in the transfer code; it wasn't working if the person you were transferring to wasn't already a customer. It now works even if the avatar you're transferring to has never bought anything at Procyon; however, they still have to be in the Procyon database (which means they have to have played at least one complete game of anything).

Website Transfer

Sunday, May 15, 2011

You can now transfer your Procyon game licenses yourself, on the web.


I've always claimed that my licensing system gives you "the best of copy-ok and transfer-ok." It's not possible with the current permission system to sell an item that is actually copy- and transfer-ok, because people would just make their own copies and sell them. But it's nice to have a copy-ok object, just in case it ever breaks or doesn't rez properly. And it's also nice to have a transfer-ok object, so you can give it to someone else. Second Life merchants generally have to choose which way to go.

But with licensing, you can have both. You can redeliver your game to yourself at any time, and keep multiple copies in your inventory, so you don't have to worry about rez errors, like a copy-ok object. And you can transfer your license to an alt, or give it as a gift, like a transfer-ok object. So you get the best of both worlds.

Except, in order to transfer your license, you had to send me a message and ask me to do it. I have to register the change in the Procyon Games database. People don't transfer their licenses very often, so it wasn't a huge deal.

But I've now implemented self-service transfers. Any Procyon game owner can visit the Customer section of the web site, click the Transfer link, and send their license to anyone else. You don't have to wait for me; it happens instantly. It will even deliver a new copy of the game to the recipient.

Be careful! Transferring your license is permanent. The other person becomes the new owner of the game. Your own games will stop working, and if you regret your transfer the only way to get it back is if the new owner decides to transfer it back to you.

If you own multiple licenses, you can transfer some or all of them to the new owner.

Give it a try, let me know what you think.

Names are back online

Friday, May 13, 2011

Some people may have noticed blank spaces where the names usually go on the scoreboards.


If you don't know, I have a texture-based system for name display. Everyone who plays gets their own texture. It's automatically generated on my website and uploaded to Second Life. The benefits of this are, it uses fewer prims (just one prim for a name!) and it looks a lot nicer, too.

The downside is, I have to pay for every new texture I upload. So I took the system down a couple days ago and reconfigured it. It is now a little more selective in who it generates names for. If you just play one game and never return, it won't make a name for you.

For anyone else who wants to see their name, just keep playing. It may take a day or two for your name to get through the system.

If you've been playing for a couple days and you still don't see your name on the scoreboard, send me a message and I'll look into it.