Sunday, January 3, 2010
Game owners can now see a complete list of the local rankings for their games on the Procyon web site. You have to have your avatar registered with the site like the other owner-access-only areas.
The numbers are the same as displayed on the scoreboards in-world, if you have them set to Local mode. The only difference is you get a complete ranking, as opposed to the top eight or so that the in-world scoreboards show.
Saturday, January 2, 2010
I keep track of every game of En Garde played, in a database on the Procyon server. It's used mainly to compute the rankings, but I can also scan the records to check trends and statistics. And of course, I have a count of every game played.
I believe sometime in the next few months, someone will play the 100,000th game of En Garde in Second Life. That's quite an accomplishment! So I've been thinking, how should we celebrate the event?
I'm taking suggestions from the En Garde community at large. How do you think I should mark the occasion? If you have a suggestion, post a comment here in this thread.
Thursday, December 24, 2009
How long can you stay undefeated on an En Garde track? This is your chance to show your strength!
Heart of Dragons [
SLURL] will have 3 tracks set up for competition from December 26th. And you have more than a week to attempt to get the most wins in a row. The 3 best players - with the longest winning streaks - by January 3rd, are awarded.
Saturday, December 19, 2009
I spent some time today going through my server logs, trying to figure out why my CPU usage has gone up 200% this week. I found that someone has been running a script to grab the En Garde ranking scores every two minutes. I'm not sure why anyone would want to do such a thing, except maybe to redisplay them somewhere else.
Please don't scrape data from this site like that. If you do need statistics please contact me first; maybe we can work something out.
Whoever was doing the scraping has been banned from the site. So if you're seeing a bunch of "Access Denied" when you try to get to playprocyon.com, send me an email or IM.
Wednesday, December 9, 2009
Second Life has started sending or resending old IM's. It's not clear if these are repeats of messages that were previously sent several months ago, or if they never got sent in the first place and are only now getting through, or even if they were originally sent to me in the first place.
With the large volume of customer requests I get, it makes it impossible to sort out which are the real ones and which are "ghosts." So, if you've sent me a question or request via IM in the past 48 hours and haven't heard back from me, please send it again, but use my email address this time. I can be reached at rifkin (at) playprocyon.com. That's the safest way to contact me.
Saturday, November 28, 2009
Happy Thanksgiving, everyone!
I've released a new version 1.14 of En Garde! This version does not have any new features. The only change is a patch to close an exploit. Several months back I was informed that someone had found a way to cheat. Fixing the game to close that exploit turned out to be harder than I thought, but it's finally done.
This update is free to all current owners. You can update either by using your remote to derez and deliver new copies of the game, or you can visit my store and touch the
En Garde vendor there. It will give you a whole new setup.
The new board comes with a new version of the HUD as well, and you must use the new HUD to play.
Monday, November 23, 2009
Now that you can see everyone on your team, some people are surprised by some of the names on the lists. It's easy to join a team but there's no way to leave a team (besides joining another team —an avatar can only be on one team at a time). So there's probably some people on your team who haven't been online in months, or have left Second Life altogether.
To clean up your team roster, you can now remove people. Check the box next to their name and click the Remove button. Warning, once you remove someone there's no way to get them back (they will have to join up again, same as they did before).