Count the bots

Saturday, April 5, 2008

Traffic bots are a problem in Second Life that many people are talking about but nobody has really done anything about. One problem is it's hard to estimate exactly how big the problem is.


There are two big classes of bots. One, shown above, is a traffic bot. It's designed just to game the traffic statistics. You can put 30 or 40 of these 500m above your shop, and bam! you've got great traffic! Linden Lab now claims that traffic doesn't affect the new search rankings as much as it used to, so tactics like this aren't worth very much. But the traffic rankings still exist in the old search results, and they do have some effect in the new, so many people still resort to tricks like this.

Another bot is the camping bot. These exist to fill camping chairs. One person can run 30 bots on one machine, and camp in 30 locations at once, collecting 30 times as much money as a mere human. Again, camping is related to traffic, and for the same reasons above shouldn't be such a big deal -- but camping chairs still exist, and thus so do the bots.

User concurrency has been hovering around 65k these days, and that seems to be a hard limit. Any more users and the asset server collapses and transactions fail. So the real question is, how many of those users are bots, taking up resources the real people might otherwise have?

I have an idea for an experiment. Let's leave Second Life running, but close logins for an extended time -- say, twelve hours or so. Also, let's make it so that any time you try to teleport, you get logged out. After a while, all the real users will leave the grid, and the only accounts left will be avatars who just sit there, doing nothing at all. In other words, the bots.

Nobody would seriously suggest doing this experiment intentionally, but today it looks like Linden Lab has done it for me. Here's a chart of logins over the past 24 hours, courtesy of Tatuero Nino:




It looks like there's about ten thousand bots on the grid, give or take a few.

More cake for everyone

Saturday, March 22, 2008

The last Frootcake tournament was a blast, so the people at Sinful Sinners are doing it again, bigger and better this time!


There's over L$2000 in prizes this time, and the tournament lasts for one whole week. Same rules as last time: you can play as many times as you want. Each play earns you points on the tournament board (unless you come in last!). At the end of the week, the top three places will get prizes:
  • First place, $1250
  • Second place, $500
  • Third place, $350
You can play any time during the week. Just get three people and head to Sinful Sinners. If you need a third player, IM NonSmokerGirl Tulip who is running the tournament.

The tournament starts Monday March 24 6pm, and runs for one week.

Frootcake Tournament

Sunday, March 9, 2008

Sinful Sinners is hosting a Frootcake tournament that will run for two days starting 6PM Monday March 10th.
The tournament will be run using the "Local Franchise" method on the scoreboard. At the start, the high score totals will be reset. Then, over the next 48 hours, anyone can play at any time on the Sinful Sinners Frootcake table, and each game will add to your score. You get points based on how well you play in each game. The more games you play (and win), the more points you get. At the end of the event, the top three players as listed on the board will win prizes.

  • First Place $1000
  • Second Place $500
  • Third Place $250
So come on down to Sinful Sinners and play a game or two. 

New En Garde version 1.11

Sunday, March 2, 2008

I've just released version 1.11 of En Garde!

This is a bugfix release. It fixes a problem with the new timer in the HUD, and a couple minor issues. It does require a new HUD to play, but that is included in the game.

Since the only thing that's changed is the game, the easiest way to upgrade is to use your remote. Wear your remote and say "/8 deliver game". The latest version of the game will be set to you. Just delete your old game and rez the new one. If you've set custom textures you will need to redo those on the new game.

Looking for En Garde 1.10 feebback

Tuesday, February 26, 2008

How is the new version of En Garde treating you? What do you think of the new features? Have you found any bugs?

I will probably be releasing another version, 1.11, this weekend. I've had a couple bug reports that I want to address. If you have any issues that you want to get fixed, let me know. You can add a comment to this post.

New En Garde v1.10

Sunday, February 24, 2008

En Garde 1.10 is now available!

This is a big release with lots of new features. The main game board, scoreboard, and remote have all been updated. To upgrade, I recommend that you simply come to my shop and click on the En Garde vendor there. It will give you a new Box with everything in it.

Release Notes:

There is a new HUD accompanying this game, and players must upgrade to the new HUD to play.

NEW! Chat ON/OFF: To cut down on chat spam, you can turn off most of the game chat. In the blue popdown that appears when you click on the game, you can click "Chat OFF". Only owners and game hosts can do this.

NEW! Last move in HUD: Your opponent's last move is displayed for you in your game HUD.

NEW! Spectator HUDs: If you're wearing your HUD, you'll see the last move of any game you're standing near. With the Chat off, this makes it much easier for people to follow the game.

NEW! Time Limit: You can set a time limit per round. Time limit can be set to short (60 seconds), medium (90 sec), long (120 sec), or off. Only hosts and owners can change the time limit. Time remaining is shown as a colored bar in your HUD. If time runs out, you lose the point.

Setting the time to its fastest setting changes the feel of the game without changing any of the mechanics. It becomes a brisk, fast-paced game that forces you to think quickly. On the slowest setting, you have plenty of time to think about each move, but the game still moves along.

The timer resets at the start of each round, not each move. So if you want to spend a lot of time thinking about one move, you can, if you move quickly for the rest of the round.

FIXED: Re-attached HUDs: If you tried to put your HUD on after the game had started, it wouldn't work (displayed bad cards). This works now; in fact, you can take off and reattach your HUD at any time during the game. You can even replace your HUD mid-game and it will pick up right where you left off.

NEW! Last-second attack display. The game now pauses at the end of the round, right before the last-second attack, and the cards used in the attack are hilighted for both players.

FIXED: Two-Pair Bug: If you had two pair in your hand that were the right combo for an advance-lunge, and you selected them 1-2-1-2, you could play them all and confuse the game.

FIXED: Advance-lunge turn: It was possible to play quickly and take an extra action after doing an advance-lunge.

NEW! Team Roster: Your remote has a new command, "/8 team" that gives you the names of all the members of your team.

FIXED: Team Scoreboard: The scoreboard would give a spurious error when you set your team name.

FIXED: World Ranking: The game will now tell you your current World Rank and score when you step on the game. You no longer have to be in the Top 8 to see how well you're doing!

En Garde! Photo

Tuesday, February 19, 2008


En Garde!
Originally uploaded by Sebcaen Ulysses
Check out this awesome En Garde photo by Sebcaen Ulysses. Of course the Windlight makes it look good, but they also have a great setup, using custom textures to turn the strip into a dock. Great job!

Do you have a nice setup for your Procyon game? Send it to me and I'll post it here.