New Danger Zone v1.08
Sunday, December 8, 2013
Danger Zone is the very first game I ever made in Second Life. Linden Lab used to have an annual games contest, and I entered Danger Zone in the last such contest they had, way back in 2008 I believe. It was one of the winning games, and it launched my career as a games designer in Second Life.
The code is old and creaky, and if I were to do it again there's a lot of things I'd do differently. One of the biggest problems is that I went overboard with the prims. It rezzes prims during the game, and with a full eight players you could see 4 or 500 prims in use. Yikes.
But people do still play it, and one thing I was able to fix was some spammy messages it sends to the game owner, even when it's not in use. So there's a new version you can grab, if you currently have a copy.
And if you don't have a copy, I've listed it on the Marketplace.