Saturday, November 28, 2009
Happy Thanksgiving, everyone!
I've released a new version 1.14 of En Garde! This version does not have any new features. The only change is a patch to close an exploit. Several months back I was informed that someone had found a way to cheat. Fixing the game to close that exploit turned out to be harder than I thought, but it's finally done.
This update is free to all current owners. You can update either by using your remote to derez and deliver new copies of the game, or you can visit my store and touch the
En Garde vendor there. It will give you a whole new setup.
The new board comes with a new version of the HUD as well, and you must use the new HUD to play.
Monday, November 23, 2009
Now that you can see everyone on your team, some people are surprised by some of the names on the lists. It's easy to join a team but there's no way to leave a team (besides joining another team —an avatar can only be on one team at a time). So there's probably some people on your team who haven't been online in months, or have left Second Life altogether.
To clean up your team roster, you can now remove people. Check the box next to their name and click the Remove button. Warning, once you remove someone there's no way to get them back (they will have to join up again, same as they did before).
Sunday, November 22, 2009
One feature that's at the top of the request list is for team rosters. I'm happy to say that this is now available on the website.
Anyone who owns a Premiere Line game (eg. En Garde, Can't Stop) has the right to create a team. Teams can compete against each other for spots on the Team Ranking boards. All players can join teams, and a team's score consists of the sum of all the world ranking scores of its players.
Team owners can use their remote control to get a roster of their team members, but due to a limitation in LSL (web pages are cut off at 2048 characters), if your team is too big you won't see all the members.
So now you can go to the website to see your complete roster. Note, this feature is only available for avatars who have a team (customers who have purchased a game).
Saturday, November 21, 2009
Thanks to Kas Kwietz who found a long-standing bug in Follow Me which would sometimes cause your followers to teleport in at a slightly lower elevation. This wasn't a problem if you were teleporting at ground level but if you teleported in to the upper floor of a building your follower could miss the floor and fall to the level below.
Anyone who owns a Follow Me HUD should get an auto-upgrade notice. I had a small glitch earlier today when I put this version into the vendor but didn't upgrade the server. It all should be good to go now.
Friday, November 20, 2009
A new version 2.0 of Follow Me is available!
This version is much more efficient than the previous version. Although version 1.9 was not horrible, it did use an avatar scanner to detect when people teleported. This could potentially add some lag to the sim, so it only checked once every few seconds to try and be nice.
This new version uses the new llHTTPRequest call, and communicates directly with the Procyon server, so no scanners are needed and it can get updates much faster. In fact, if you're following someone and they teleport several times in succession, you'll see their position update in the map window in real time!
The update is free to all Follow Me owners. Simply visit the Procyon Games store and touch the Follow Me vendor card there. [
SLURL]
Saturday, November 14, 2009
There is a Can't Stop tournament at DreamVision [SLURL]. The entry fee is L$100 (pay the board in the center of the game hall). It works using the Local Champion scoring: you can play as many times as you want; each game gives you points (but you get more points the better you do). The tournament continues until 6PM SLT Sunday.
Contact OctRose Fouroux for any questions.
Friday, November 6, 2009
There was a small glitch with the Global Ranking script today, and as a result people's scores weren't being updated. All the games played were recorded properly, though, and once I fixed the problem everything got counted as it should; nothing was lost. You might have noticed a big jump in your score just now as all the games you played today were calculated all at once.
Sunday, November 1, 2009
There's a page of LindeX statistics on the Procyon website. It gives some historical data for the exchange rate of Linden dollars. Two months ago when Linden Lab changed their website, my LindeX stat page broke. That's because Linden Lab doesn't provide any easy way to access those statistics. In order to gather them, my web site has to fake a login to secondlife.com and scrape the data off the LindeX page. When they changed the login process, my script couldn't handle the new login procedure.
I finally figured out how to handle the new login page, so the statistics are back up. It's not of great use to a lot of people, but it is kind of pretty and I like having it.
If there's some other sorts of statistics you people might be interested in, post it in the comments here.